Call-Back: Adult Kurona utilizes a more powerful version of Kurona's Hell-acious Special Attack during her fight.Shinobu can manually reload her MAC-10 (or automatically if its clip is completely exhausted), but the feed system holds an ammo count of 100, far more than what a machine pistol can realistically hold, and upgrades scattered throughout Kurona's castle can give her an even larger clip capacity. Making matters especially difficult is that the third boss is exceptionally strong and fast, and you get no chance to rest at all between the second and third, and must fight the second again if you lose to the third. Boss Bonanza: At the tail-end of the game, when assaulting the pinnacle of the castle one last time, you need to fight four bosses in sequence, with only a very short platforming segment between the first and the second to catch your breath: Kurona, a copy of Houdai with a fascination for licking feet, Adult Kurona, and then either Adult Kurona's second phase or a rail-gun-esque alternate phase.You can even decorate both walls and floors with blood. Bloodier and Gorier: In sharp contrast to the previous Gal*Gun titles, this game is much more violent, featuring blood splatter whenever enemies are either sliced or riddled with bullets.Shinobu, although angry enough to be marching on Kurona fully intent on beating her with her bare hands, can't actually disagree with that assessment. Although the Kamizono sisters defeated Adult Kurona, the fact that the school and the girls are all still stuck in the demon world has Kurona happily declare that her "prank" was a success. The Bad Guy Wins: Played for Laughs in the Normal Ending. ![]()
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